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Brennan Carlyle
UI/UX - Game Design - Art
Home // Concept Art & 3D Modelling

Dragon Sword - In-game

3D Composition - Ghost Shell

Dragon Sword - Final Render

Dragon Sword - In-game
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Concept Art & 3D Modelling
During my time at Bradley, I took a Game Art class, in which I was able to learn the basics of 3D modeling, and ultimately, overall how to create a game-ready asset for both the Unity and Unreal engines. Such skills that I learned and utilized in the various projects I worked on while in Game Art were:
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Using Adobe Photoshop to create concept art, and the stages associated with this process
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Drafting different perspective views of the asset in question for conception, such as orthographic perspectives
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Learning how to use a variety of platforms/programs effectively in a minimal amount of time for asset creation
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Using Maya & Blender to create 3D models for both initial and final design stages
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Polishing and detailing models within Zbrush
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Re-topologize detailed models to lower poly-count for better in-game performance, and create UV maps for texturing
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Use Substance painter or Photoshop to create textures, and apply them to the respective model
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Import finalized model and textures to game engine, such as Unity, Unreal, or Creation Kit
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Listed below are some of the projects I worked on with these skills in mind. Check them out!
Dragon Sword
For the final project of my Game Art class, I used the skills I had learned up to that point to create a game-ready asset, specifically either a "dragon-sword", or a "post-apocalypse sword". I was able to take whatever creative liberties I wished, so long as the final product matched this criteria.
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After creating the model and textures, I then learned how to implement my work into a weapon mod for "The Elder Scrolls V: Skyrim". The mod is free, so long as you own Skyrim and the Vortex mod manager. You can download the mod here.
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