Brennan Carlyle
UI/UX - Game Design - Art
Home // Concept Art & 3D Modelling
Concept Art & 3D Modelling
Dragon Sword - In-game
3D Composition - Ghost Shell
Dragon Sword - Final Render
Dragon Sword - In-game
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During my time at Bradley, I took a Game Art class, in which I was able to learn the basics of 3D modeling, and ultimately, overall how to create a game-ready asset for both the Unity and Unreal engines. Such skills that I learned and utilized in the various projects I worked on while in Game Art were:
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Using Adobe Photoshop to create concept art, and the stages associated with this process
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Drafting different perspective views of the asset in question for conception, such as orthographic perspectives
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Learning how to use a variety of platforms/programs effectively in a minimal amount of time for asset creation
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Using Maya & Blender to create 3D models for both initial and final design stages
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Polishing and detailing models within Zbrush
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Re-topologize detailed models to lower poly-count for better in-game performance, and create UV maps for texturing
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Use Substance painter or Photoshop to create textures, and apply them to the respective model
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Import finalized model and textures to game engine, such as Unity, Unreal, or Creation Kit