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Untouchable is another prototype game that I worked on with a team of three others; Programmers Jake Velicer and Mike Romeo, and designer Adrian Frak. This prototype was given slightly more time than the previous ones, and thus was able to be much more developed and fleshed out.
As the team's artist and UI designer, I implemented all of the game's menus and user interface for the player, as well as create models and textures, and lighting.
The goal of Untouchable is to escape a wall of lasers chasing the player, while avoiding oncoming obstacles and jumping over gaps. Dodge and weave while rotating the platforms to make your way to the end of the level. You can download and play Untouchable here.
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