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Apex Legends: Sparrow

Released in Season 25 (also known as "Prodigy"), Sparrow was the second Legend I worked on, but was technically the first new Legend I helped ship. As Sparrow was to be a completely new addition to the existing roster of Legends, development began well before Season 25, with UX design being involved early in the initial planning & pre-production stages. I worked with a large team comprised of fellow designers from differing other disciplines, and as such I was the sole UX Designer assigned to Sparrow. I provided several wireframes and a handful of video mockups for the Legend's overall gameplay appearance & functionality, his Passive, Tactical, and Ultimate abilities, as well as accounting for synergy/conflicts with pre-existing Legends & HUD real-estate. 

Clickable Prototypes   

Clickable prototypes for Sparrow's Passive, Tactical, and Ultimate abilities, respectively, as well as an additional clickable for one of Sparrow's Tactical Ability upgrades.

(If the resolution of the prototypes are too large on your screen, use the "Fit width and height" option under the prototype settings, or tap the "Z" key on your keyboard until the resolution is adjusted.) 

Wires & Videos

Video mockup examples for Sparrow's abilities; includes some early proposals, the accepted proposals, and the final, in-game result. 
 
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