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Brennan Carlyle
UI/UX - Game Design - Art
Home // UI/UX & Game Design // Neon Oblivion
Neon Oblivion
Neon Oblivion is a first person, puzzle-based platforming experience that I and a team of 17 others worked on, all remotely, over the fall semester of 2020. Inspired by games such as "A Story About My Uncle" and "Gravitas", Neon Oblivion incorporates fast-paced, first person movement in tandem with environmental puzzle elements.
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Built as a vertical gameplay slice (also known as a gameplay prototype), Neon Oblivion incorporates a medieval-fantasy setting blended with synthwave/vaporwave visual aesthetic for its overall design philosophy.
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For this project, I served as the team's lead UI/UX Designer, and undertook drafting wireframes & UI assets for all of the menus and player HUD elements, as well as documenting the necessary user experience collateral, such as personas, moodboards, and playtest sessions, of which some were recorded via zoom, and the results collated and summarized for the rest of the team to use during development, while addressing the user's frustrations and desires.
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You can play Neon Oblivion here. Have fun!

Neon Oblivion: Concepts & UI
I provided concept art & moodboards in addition to the general interface design elements featured in Neon Oblivion, such as everything from in-game tutorials to menu navigation.
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Neon Oblivion: UX Documentation
In addition to the UI side of things, I also provided a decent amount of UX work for Neon Oblivion, such as wireframes for the game's interface elements, and live user-testing with a series of candidates that fit Neon Oblivion's persona demographics.
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