top of page
Brennan Carlyle
UI/UX - Game Design - Art
Home // UI/UX & Game Design // Apex Legends // Game Modes // Big Team Deathmatch

Apex Legends: Big Team Deathmatch
Though this limited time mode was less of a lift than what was required for Quads, Big Team Deathmatch still needed considerable UX design to ensure that the increased player count would not disrupt any elements of the standard game-mode flow.
Below are examples of said UX design flow, as well as the final result of the shipped version of Big Team Deathmatch.
Wires & Videos
Wires & final brief playthrough of the Big Team Deathmatch LTM.
bottom of page