top of page
Brennan Carlyle
UI/UX - Game Design - Art
Home // UI/UX & Game Design // Apex Legends // Weapons // Bocek

Apex Legends: Bocek
The Bocek is the very first weapon I provided UX design for in Apex Legends. Similarly to Lifeline, the Bocek was not a brand-new weapon to the game, but was in need of a rework to be shipped alongside Sparrow in Season 25. This rework included adding the Bocek back to the general loot-pool of the standard BR mode, and the introduction of the explosive Frag Arrow upgrade.
Clickable Prototype
Interactive flow for the Bocek's Frag Arrow conveyance, appearance, and gameplay.
(If the resolution of the prototypes are too large on your screen, use the "Fit width and height" option under the prototype settings, or tap the "Z" key on your keyboard until the resolution is adjusted.)
Wires & Video
Mockup images & final video showcasing the completed Frag Arrow upgrade.
bottom of page